Hehe
Quite good I must say. I'm all for trying new things and I never really manage to get into point-n-click games all that much (just too much bumping around randomly clicking on objects). Thing is you made it fairly clear where alot of things could be found. Bag in the kitchen, hexagonal screwdriver in the ******* ******* (barely see it though, I happened upon it by accident - same with the back of the bus, WHILE the baby was crying...lets just say my mouse button was half clicked down just a-waiting for a ambush xD). The first room sets the mood nicely. Handing out that gun like that was a nice touch and adds to the overall feel of caution and [wtf] is going on in this place. The reaction time needed for the enemies isn't huge and kept me going, which was a fair change. Normally they are too fast or too slow. Felt just right this time around.
Fumbling around for just about anything was half the fun since you always added some kind of explanation for just about anything in the game, even things most people normally wouldn't think of (like the water heater in the kitchen). Might I suggest adding in an option to make all those explanations into completely sarcastic versions? That, of course, should only be unlocked once the game is completed. It would give the person another reason to play through. Perhaps make it so that when they go back through minor things change such as the enemies being the clown or something along those lines. Making this such a horror oriented point-n-click isn't bad but a little secret like that could go a long way I'm better hehe (especially since everybody seems to want a go at that clown lmao).
Now let me see...ah yes, the 90 (sorry people, but its a minor thing to say I think) is incredibly hard to see. I spotted it completely by accident and that was only after searching around for ages just to find it (after I set all the other arrows).
The timing for pretty much everything is spot on. Instead of just having enemies jump out at you at the beginning of the game you have them standing there for a little while giving you time to defend yourself before they rush. The key here is when you try to pick that lock with the bobby pin. Because before that ALL the enemies would give you a second to coodinate yourself into some type of attack (such as shooting them in the "face" >:O) what happened really does alot there (ANNOYING trying to type this without giving anything away D:). The stomach was a fantastic touch. Really smacked me around and had me going around even more cautious then before. Believing that the place was worse than the previous area.
Out of everything though I'd say that when you open the elevator is quite possibly the best part. Easily the most clever out of everything that happened in the game itself that causes you to reel back a bit and wonder what just happened. I even hit the back button to make sure I wasn't supposed to turn around to shoot something coming up from behind XD. Very fine job there, very fine indeed.
Oh, and the baby crying was cliche the first time and really freaky the next (the thing was just a wailing). The settings you placed in for pretty much everything and the areas it was placed were done well. If you are like me and search around everywhere in any game due to the fact that you are a collection junkie in games then this one is a good one for that. The manniquin bit me seeing it the first time then another (or the same hoho) in the same room as the bus. Somewhat confusing but considering the entire game is a large puzzle I'd say it wasn't too bad overall.
Beaten in 34min, 2 deaths (I sneezed with one life bar left and that ceiling smushed me :[...damn the sneeze...funny I noticed the ceiling...kinda curious as to what would happen if I kept the bag at 1.5KG hehe...maybe the ceiling would just fall suddenly lol. Second run through in around 4min, one death (timed that darn statue wrong).
I summary:
Excellent timing: 10/10
Atmosphere: 10/10
Idea: 9/10
Sound: 9/10
Flow: 9/10
Overall: 9/10...ish round up?
-Tony-
Hit the LIMIT!