There's the funny thing..
Below me is some person called J05H-DA who used numbers in his name which was actually first used by Japanese teenagers...ironic fact number one. Number two is this same person has absolutely nothing on his page of any value. Three is the fact that he/it is commenting on a flash, a.k.a. a cartoon (persay) say seems to believe that it should adhere to real-world events. Yet here is the generic bully #1 on Newgrounds commenting on a flash when, if he doesn't like 'wapanese' then shouldn't have watched it in the first place. Is it just me or is there a crap load of irony here?
But don't you worry (here let me help) Josh, I'll hate you for being you and I expect I am not the only one :D. Now you go back to getting your C's in school and take a job as a janitor at said school, nothing like getting paid by the same district that you nearly flunked at. That or as was once said go play on a freeway.
On to the actual tiny review.
I'll make this short and sweet, once again I'll say that your movement animations need some work, the actually animation of the characters aren't bad, just some parts could use some 1. smoothing out or 2. different move sets. It still has the feel of your classic WHOOKOS and that generally isn't a bad thing. Keep it up.
For some people if a person isn't dead, dying, or otherwise being mutilated, tortured, strangled or in some way, shape or form hurt then some people simply won't laugh.
This episode is fine, I still think you could use some minor work on your movement animations but overall it is very entertaining.
Hmm...this would make a fantastic Tower Defense game if done right.
Quite good I must say. I'm all for trying new things and I never really manage to get into point-n-click games all that much (just too much bumping around randomly clicking on objects). Thing is you made it fairly clear where alot of things could be found. Bag in the kitchen, hexagonal screwdriver in the ******* ******* (barely see it though, I happened upon it by accident - same with the back of the bus, WHILE the baby was crying...lets just say my mouse button was half clicked down just a-waiting for a ambush xD). The first room sets the mood nicely. Handing out that gun like that was a nice touch and adds to the overall feel of caution and [wtf] is going on in this place. The reaction time needed for the enemies isn't huge and kept me going, which was a fair change. Normally they are too fast or too slow. Felt just right this time around.
Fumbling around for just about anything was half the fun since you always added some kind of explanation for just about anything in the game, even things most people normally wouldn't think of (like the water heater in the kitchen). Might I suggest adding in an option to make all those explanations into completely sarcastic versions? That, of course, should only be unlocked once the game is completed. It would give the person another reason to play through. Perhaps make it so that when they go back through minor things change such as the enemies being the clown or something along those lines. Making this such a horror oriented point-n-click isn't bad but a little secret like that could go a long way I'm better hehe (especially since everybody seems to want a go at that clown lmao).
Now let me see...ah yes, the 90 (sorry people, but its a minor thing to say I think) is incredibly hard to see. I spotted it completely by accident and that was only after searching around for ages just to find it (after I set all the other arrows).
The timing for pretty much everything is spot on. Instead of just having enemies jump out at you at the beginning of the game you have them standing there for a little while giving you time to defend yourself before they rush. The key here is when you try to pick that lock with the bobby pin. Because before that ALL the enemies would give you a second to coodinate yourself into some type of attack (such as shooting them in the "face" >:O) what happened really does alot there (ANNOYING trying to type this without giving anything away D:). The stomach was a fantastic touch. Really smacked me around and had me going around even more cautious then before. Believing that the place was worse than the previous area.
Out of everything though I'd say that when you open the elevator is quite possibly the best part. Easily the most clever out of everything that happened in the game itself that causes you to reel back a bit and wonder what just happened. I even hit the back button to make sure I wasn't supposed to turn around to shoot something coming up from behind XD. Very fine job there, very fine indeed.
Oh, and the baby crying was cliche the first time and really freaky the next (the thing was just a wailing). The settings you placed in for pretty much everything and the areas it was placed were done well. If you are like me and search around everywhere in any game due to the fact that you are a collection junkie in games then this one is a good one for that. The manniquin bit me seeing it the first time then another (or the same hoho) in the same room as the bus. Somewhat confusing but considering the entire game is a large puzzle I'd say it wasn't too bad overall.
Beaten in 34min, 2 deaths (I sneezed with one life bar left and that ceiling smushed me :[...damn the sneeze...funny I noticed the ceiling...kinda curious as to what would happen if I kept the bag at 1.5KG hehe...maybe the ceiling would just fall suddenly lol. Second run through in around 4min, one death (timed that darn statue wrong).
Excellent timing: 10/10
Overall: 9/10...ish round up?
Hit the LIMIT!
First off SSJ I'll just say that trust me, he won't have to defend himself here. This is a spoof of sorts, a parody of all the generic crap every RPG has, especially the ones that hail directly from Japan. But sht man, let me make this short and sweet so that you'll understand it. This is not a stolen idea, saying this is a stolen idea would be like saying that say...Dragon Quest stole its style from Final Fantasy or something similar. This is simply something this guy did in his free-time because he felt like a laugh or two. It certainly has the humor and the long-ass battle just adds to it overall.
Anywho guy, this isn't a bad game. Ignore the idiot below me, he's just some random who thinks he knows what he's talking about. :)
Piano is very well done but...
I am throwing strings into this piece left and right in my head. This piece could really use some thorough accompaniment. I think it would raise it a step above and beyond many pieces on here if done right.
I like this. Don't even have anything to criticize. Just keep going at it like you are!
Normally not a dubstep guy
But you may have just changed my religion!
Great job o_o
Lmao, this is great.
Somebody below me stated that Toad's face is unexplainable...I do believe you are incorrect my good sir. The proper term for such an expression would be "Holy f*cking god no."
Still one of my favorites...period. Checking back over all your other pieces thus far this one still fits into what I have been thinking of as your own little world. Heavily Sci-Fi-ish the amount of structure in this piece is outstanding as are the tiny details that one finds the more one stares.
Anywho lets start with the left hand side. That open doorway. Nice glow effect first off but more then anything I really really enjoy the shadowing effect that you used below the doorway itself. Looking at it I am unable to tell that it was done by human hands. I'm quite serious. Out of this entire piece that one area baffles and amazes me the most. Move up now into the winder and notice the people(?) in there having, perhaps a party. To the right of that you have a sun, slightly oval-looking it is never-the-less very well done. Same with the lighting effects on the water and land. Just off the center and down a little bit to the right there is another house that if it was not there would really diminish this piece I believe.
Gah I could go on and on with this one and use the rest of this 3000 remaining characters and still find myself with more to say. So lets end it with...
Great job once again,
First off great use of the color red here. Secondly great idea giving the scarf a little life. Takes what would otherwise be a somewhat dull scene into something that has a little life. +1 point certainly. The vines hanging off the pillars are well done though I see a couple that look like you might have been pulling off the classic -suspicious whistle- act. They look fine enough though. The contrast from light to dark in this piece really gives it some depth and places in ones mind the wonder of what might be through that opening or that one. You modeled the stairs quite well which surprised me, those are more often left somewhat unfinished in my view. Ah and look water..almost didn't notice xD
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